Evolutionary Time Lines, Hypothesis of an AI+AR–Based Virtual Museum

The contribution related to the processes of knowledge and enhancement of cultural heritage, based on the potential offered by Artificial Intelligence and Augmented Reality, proposes an analysis of the sit-uation of L’Aquila’s buildings ten years after the 2009 earthquake. The research, conducted on the basis of integrated surveys carried out before and after the earthquake, focuses on the application of AR/ VR devices through the implementation of AI. The aim is to propose a solution able to promote the use of the historical buildings of L’Aquila, activating at the same time the dynamics of cultural regeneration in the area, through the use of an App that uses AR+AI systems; a tour that can show with immediacy the urban architectural evolution, solving in part the intrinsic difficulties posed by the current situation of precarious visibility and accessibility of some noble buildings, subject to restoration, with the aim of highlighting the evolution of transformations, stylistic and structural changes produced by the different and stratified post–earthquake reconstructions.

The Sanctuary BVMA in Pescara: AR Fruition of the Pre–Conciliar Layout

The project presented here is addressed to the documentation, the investigation of architectural values and their valorization through an application of Augmented Reality technologies enhanced by an AI based tracking application of the Sanctuary Basilica Madonna dei Sette Dolori (BVMA: Beata Vergine Maria Addolorata) in Pescara. The workflow foresees the use of the numerous images taken for the phases of photogrammetric acquisition of the artefact and images taken from the visualizations of the cloud of laser scanner points in order to carry out the “education” phase of the AI software (so that the program can store the greatest number of images for a self interpretative reconstruction of the geometries). The AI data will then be used as a tracking structure for the AR overlay of the digital model on real space, all through a webXR application usable from any device (HMD, desktop or mobile).