Digital Reconstruction of the Paradox—Escher’s Relativity

This paper explores the digital reconstruction of Escher’s Relativity through geometric analysis, 3D modeling, and extended reality applications. Starting from a perspective decoding of the lithograph, the authors reconstruct a coherent three-dimensional architectural model that preserves the paradoxical spatial logic of the original image. The model is then implemented in augmented reality environments, allowing users to experience and navigate the impossible space at full scale. The study demonstrates how XR technologies can enhance the understanding of perceptual paradoxes, enabling immersive interaction with complex spatial illusions while highlighting the relationship between geometry, perception, and representation.

Experimentation of a Web Database for Augmented Reality Apps: The Case Study of Ruled Geometries

This paper presents the development and testing of a web-based database designed to support augmented reality applications for the visualization and study of complex geometries. The research focuses on ruled surfaces as a case study, proposing a digital platform that aggregates, classifies, and distributes 3D models enriched with geometric and descriptive information.

The methodology involves the creation of an open and scalable website that enables model visualization, download, and upload, as well as real-time integration with AR applications through APIs and structured data formats such as JSON. A taxonomy of ruled geometries is defined based on combinations of directrices, and a curated dataset of parametric 3D models is implemented to support both educational and experimental uses. The system allows multiple modes of interaction, including direct model download, dynamic linking to AR environments, and collaborative content generation. Results demonstrate that web-based geometric archives can enhance the accessibility, understanding, and dissemination of complex spatial forms, while supporting immersive learning and future integration with emerging environments such as the metaverse.

Forms in Space. AR Experiences for Geometries of Architectural Form

Learning through the direct experimentation of models, in their variety of manifestations and hybrid-izations that we know today, is undoubtedly a very powerful aid in the acquisition of knowledge. Spe-cifically on architectural form, this aid is even more important, because it helps not only to understand the form of existing architecture, but even more to imagine and design new ones. The research here presented, focusing on this double objective, cognitive and creative, proposes and experiments new ways of integrating and interacting with heterogeneous models – both physical and virtual – conceived for a scenario of musealization of the architectural form. A place where the user interacts and experi-ences the properties and peculiarities of form, in perceptive continuity between real and virtual space.