The Drawn Space for Inclusion and Communicating Space

In the last twenty–five years, some studies have been analyzing the virtual reality potential for special education. They show the virtual environments as a valid communicative medium and a safe space where ASD people can experience new situations without limits of ‘in vivo’ experiences. Often, prob-lems with space can complicate many aspects of everyday life. Referring to Hermelin and O’Connor’s studies, the difficulties involving the autistic clinical frame are connected especially to perception deficiency, therefore the VR can become valid support, for people with ASD, improving relationships with space, with ourselves and with others. My study tries to provide a guideline tool for a human–centered VR design.

Phygitalarcheology for the Phlegraean Fields

The research investigates the theme of the valorization of the huge, but widespread, archaeological heritage of the Phlegraean Fields which, already weakened in its conservation and fruition by the bradyseismic phenomena of the area, is made even more fragile by the absence of narrative strategies, making even local communities unable to perceive its value. The study proposes a systematization of the knowledge of the Phlegraean Fields Park, through surveys and 3D models, integrated by the use of different digital technologies, which together promote effective forms of communication between users and heritage. Each site becomes the node of a network of thematic routes, traced starting from the major attractions of the area and aimed at defining a hybrid landscape, made of in site visits and immersive digital experiences. The goal is to generate a new model of inclusive museum, configuring cultural relationships between physically distant places, between lost spaces and real ruins.