Virtual Reality in Future Museums

The current global situation underlined the necessity of new accessibility standards in the field of cultural dissemination. Due to the limitations defined to contain the pandemic, the process of digitalization of art and knowledge increased its speed, exploiting practices and technologies which once were commonly used in specific sectors. In this climate of fervent developments, the use of Virtual Reality is growing as a medium to convey information, working on themes like immersivity, interactivity and simulation, and considering the previous experimentations in cinematography and videogames, to define experiences which connect sensory perception, engagement and learning. The faithful reconstruction of the Pavilion 2B of the ex Mattatoio di Testaccio in Rome aims to create a virtual environment to be used for digital exhibitions by students and visitors, working on innovative tools to convey art and culture.