Virtual Reality in Future Museums

The current global situation underlined the necessity of new accessibility standards in the field of cultural dissemination. Due to the limitations defined to contain the pandemic, the process of digitalization of art and knowledge increased its speed, exploiting practices and technologies which once were commonly used in specific sectors. In this climate of fervent developments, the use of Virtual Reality is growing as a medium to convey information, working on themes like immersivity, interactivity and simulation, and considering the previous experimentations in cinematography and videogames, to define experiences which connect sensory perception, engagement and learning. The faithful reconstruction of the Pavilion 2B of the ex Mattatoio di Testaccio in Rome aims to create a virtual environment to be used for digital exhibitions by students and visitors, working on innovative tools to convey art and culture.

Digital Tools at the Service of Public Administrations

Competitions for ideas for architecture have always been sources of stimulus and research, paving the way for innovative projects that have also guaranteed an economic flow and a naturally consequent social response.The municipality of Rome, years ago, was the architect of a campaign of this type: the Cento Piazzeproject included, for the first time, a number of competitions and projects that had never been ad-dressed by a national and international administration.Our intervention aims to reflect on how and to what extent the Public Administration can now benefit from new technologies and digital tools for the analysis and survey of architecture and pub-lic space. These innovations, in fact, now make it possible to provide design with a valid help in the preparation of competitions that increasingly concern urban regeneration at an international level.