The Importance of GAN Networks in Graphic and Creative Learning Processes Associated with Architecture

This paper examines the role of Generative Adversarial Networks (GANs) and deep learning techniques in graphic production and creative processes related to architecture. The study discusses how AI systems trained on large labeled image datasets can recognize, classify, and generate visual content, highlighting the interaction between generative and discriminative networks as a mechanism for iterative learning and image synthesis.

Through a critical review of current applications—such as DALL·E, MidJourney, AICAN, and The Next Rembrandt—the research analyzes the potential of GAN-based systems to produce architectural representations, artistic images, and design proposals. It also explores their integration into architectural workflows, including parametric design, generative design, simulation tools, and BIM-based environments. Results indicate that AI can support creative exploration, automate repetitive processes, and generate alternative design scenarios, while remaining dependent on training data and constrained by limited contextual understanding. The study concludes that GAN-based AI represents a powerful assistive tool rather than a replacement for architects, with future developments likely to enhance hybrid human–machine design processes.

Artificial Intelligence. Graphical and Creative Learning Processes

Artificial intelligence is responsible for the creation of computer programs that perform operations similar to those performed by the human mind. This is comparable to the traditional procedures used by humans when approaching different disciplines of knowledge. One of the limitations faced by pro-grammers are the non-logical aspects involved in the creative processes of artistic activities. The relationship between artificial intelligence and creative processes in the field of graphic expres-sion is not only a matter of technological development but must also solve the articulation of logical/rational processes with creative/emotional ones. The experience based on the teaching methods of drawing at the School of Architecture of Madrid aims to explore how these educational strategies allow the development of work habits which pro-mote aspects that can be used in other environments, including Artificial Intelligence.