Through this contribution, the authors aim to illustrate a pathway for the knowledge, communication, and accessibility of urban heritage by utilising and applying current survey and representation tools based on AR technologies. Specifically, the area of focus is Piazza IV Marzo, located in the centre of Turin, whose original Roman layout has been modified over the centuries. Our research begins with a historical and philological study of the square, followed by the acquisition of metric data using a laser scanner. We then develop a three-dimensional reconstruction of the buildings through BIM processes, create a 1:500 scale 3D-printed model of the square, and conduct AR experience tests applied to the scaled model. Harnessing the power of augmented reality and interactive media, our prototype, Urban Wunderkammer, is an attempt to transform a “passive” informational experience into an active and exploratory one, with the potential to revolutionise the way we interact with and understand our urban heritage.
Virtual Reconstruction, Museography, and VR/AR Communication in Design for Heritage
Il contributo presenta un progetto didattico multidisciplinare focalizzato sulla ricostruzione virtuale e la comunicazione museografica di un ambiente di Villa Adriana. Attraverso rilievo digitale (fotogrammetria con camere 360°), analisi geometrica e modellazione 3D basata su fonti storiche (in particolare Palladio), vengono sviluppate diverse ipotesi ricostruttive. Tali modelli sono successivamente utilizzati per la progettazione di esperienze immersive in realtà virtuale e aumentata, finalizzate sia alla fruizione remota sia al supporto alla visita in situ. Il lavoro integra approcci scientifici e interpretativi, evidenziando il ruolo delle tecnologie XR nella valorizzazione e comunicazione del patrimonio archeologico.
AR for Demolished Heritage: the First Italian Parliament in Turin
This research presents a study of reconstructive digital modelling and AR application on the chamber of the First Italian Parliament located in the courtyard of Palazzo Carignano in Turin.The study carried out in cooperation with the Direzione Regionale Musei del Piemonte, based in Palazzo Carignano, focuses on a building that no longer exists, a part of the demolished heritage that only remains in documents, archive drawings and historical studies.The research that led to the creation of a 3D model began through a process of analysis and study of historical documents, consisting of both descriptive sources and various drawings of the architecture. The type and graphic characteristics of the sources influenced the degree of accuracy of the recon-struction, just as the type and mode of communication of this heritage affected the reconstructed digital model itself.Through the use of AR applications, the model is to be represented and visualised in its design space, to be integrated into a larger and new virtual museum.
AI+AR: Cultural Heritage, Museum Institutions, Plastic Models and Prototyping. A State of Art
The links between representation and artificial intelligence (AI) invade many fields of architectural re-search, recording continuous and significant advances: they require, on the one hand, a constant update of the state of the art and, on the other hand, careful consideration of the role of Representation in interdisciplinary research in this field. The present contribution intends to investigate these intertwining in some of the most frequented research fields in recent years: the valorization and communication of Cultural Heritage and cultural tourism, the experiences in the museum field, the research on the role of the prototype within the processes of artificial intelligence applied to architecture.
