Scan-To-Ar: from Reality-Capture to Participatory Design Supported by AR

This contribution presents state-of-the-art methods in 3D scanning and augmented reality for pub-lic-inclusive architectural programmes through rapid survey, accessible design tooling, and immersive visualisation outcomes. It follows an application case in Cantieri Culturali della Zisa, Palermo, part of a co-design workshop called Everyday Experiences and Heritage in South European Cities: Digital Tools and Practises, which invited architects, urban theorists, and local stakeholders to explore public-oriented reclamations of industrial-cultural-heritage sites. This contribution illustrates the benefits of pedestri-an-operated 3D structure-from-motion survey for historic urban scenarios and details WikAR; a cloud-based augmented reality app modified for accessible proposal creation and visualisation.

AI for AEC: Open Data and VPL Approach for Urban Seismic Vulnerability

This contribution provides an overview of the VPL evolution and an application case concerning the classification of seismic vulnerability indices with AI. This research aims to contribute to the scientific debate on the use of these technologies in architecture, deepening the themes of seismic assessment on urban and territorial scale. The whole experimentation was conducted using only the potential of Grasshopper’s VPL and possessing, as basic knowledge, the main concepts of machine learning and supervised learning. The VPL is therefore an effective tool to introduce and disseminate the topics and applications of artificial intelligence within the AEC sector, effectively decreasing the gap between domain experts and programmers.