Easily Accessible Technology for Architectural Storytelling: Palazzo Ducale in Genoa, an Experimental Study

The paper presents an experimental research project focused on the dissemination of the architectural and urban history of Palazzo Ducale in Genoa through accessible digital storytelling and augmented reality technologies. The study develops interactive itineraries based on QR codes, mobile applications, digital maps, hand-drawn visual narratives, virtual tours, and AR overlays to communicate the historical transformations of the palace and its urban surroundings to non-specialist audiences. Using smartphones and tablets, users can visualize historical reconstructions, architectural changes, decorative elements, and inaccessible spaces directly superimposed onto the existing urban and architectural context. The project emphasizes inclusivity, ease of use, visual communication, and edutainment, proposing lightweight and accessible AR systems as tools for heritage dissemination and public engagement.

The Grimaldina Tower in Genoa. A Case Study Between Technology and Visual Communication

The paper presents an ongoing research project focused on the Grimaldina Tower in Genoa, combining virtual tours, XR technologies, projected augmented reality, immersive panoramic photography, and visual storytelling for cultural heritage dissemination. Due to the tower’s limited accessibility during restoration works, the study develops a digital communication strategy based on 360-degree panoramic imaging, interactive virtual tours, and Lightform projected augmented reality systems to support inclusive and educational access to the site. The workflow includes historical research, spherical image acquisition, immersive navigation, interactive hotspots, projected storytelling, and augmented overlays aimed at enhancing the readability of wall inscriptions, drawings, and decorative traces left by prisoners over centuries. The project emphasizes accessibility, edutainment, and intuitive visual communication for heterogeneous audiences through immersive and non-invasive digital technologies.