This paper investigates the potential of Augmented Reality (AR) as a tool for improving the accessibility, interpretation, and dissemination of architectural archive drawings. Starting from the growing digitization of archival collections, the authors explore how AR can connect traditional drawings with interactive three-dimensional reconstructions, making complex design information understandable to both specialists and general audiences. The research focuses on the unbuilt redevelopment project for the Crypta Balbi area in Rome (1984–1986) by Studio ABDR. Through source analysis, 2D redrawing, 3D modelling, and AR app development using Unity and Vuforia, the project tests static and dynamic visualization strategies that overlay digital models onto original drawings. Results show that AR can reveal spatial, structural, and contextual qualities embedded in archival documents, transforming technical drawings into accessible and engaging cultural heritage assets while supporting future uses in education, musealization, and design communication.
