Second World War Landing on Elba Island: A Serious Game Reconstruction

The paper presents the development of a serious game aimed at reconstructing and communicating the historical events of the Allied landing on Elba Island during World War II (Operation Brassard, June 1944). The methodology integrates historical archival research, digital survey (TLS and drone photogrammetry), and 3D modeling to create an accurate reconstruction of military structures and landscape. These data are implemented into a real-time interactive environment using a game engine (Unreal Engine), enabling immersive exploration and interaction. The system is structured through a Game Design Document (GDD), defining storytelling, gameplay, and educational objectives. The resulting experience combines historical accuracy with interactive learning, allowing users to engage with reconstructed scenarios, understand spatial and strategic dynamics, and explore cultural heritage through gamified and immersive narratives.

Immersive Ro(o)me. A Virtual Reconstruction of Rome in 1750

This paper presents the development of an immersive virtual reconstruction of Rome in 1750, designed as a serious game to support cultural heritage dissemination through interactive storytelling. The research integrates historical analysis, iconographic sources, and three-dimensional modeling to recreate the urban fabric of eighteenth-century Rome within a game engine environment. The methodology combines urban reconstruction based on cartographic sources such as the Nolli map with a hierarchical modeling strategy that distinguishes primary, secondary, and tertiary elements to optimize visual perception and navigation. As illustrated in the modeling workflow (pp. 647–650), parametric modeling and procedural rules are used to generate urban morphology, while textures, lighting, and environmental elements contribute to recreating the perceptual identity of the historical city. The virtual environment is structured as an open-world interactive system in which users explore the reconstructed city, interact with characters, and engage in narrative-driven tasks based on a Game Design Document. Results demonstrate that serious games can enhance user engagement, support learning-by-doing processes, and effectively communicate complex historical and architectural content, while also highlighting the importance of balancing historical accuracy with gameplay and usability.