Artificial intelligence is responsible for the creation of computer programs that perform operations similar to those performed by the human mind. This is comparable to the traditional procedures used by humans when approaching different disciplines of knowledge. One of the limitations faced by pro-grammers are the non-logical aspects involved in the creative processes of artistic activities. The relationship between artificial intelligence and creative processes in the field of graphic expres-sion is not only a matter of technological development but must also solve the articulation of logical/rational processes with creative/emotional ones. The experience based on the teaching methods of drawing at the School of Architecture of Madrid aims to explore how these educational strategies allow the development of work habits which pro-mote aspects that can be used in other environments, including Artificial Intelligence.
Information and Experimentation: Custom Made Visual Languages
The collaboration between the Architecture and Design department and Grandi Navi Veloci, which began last year from the point of view of setting the visual perception of customer caring on board, was then developed with reference to the issue of communicating the data that are necessary in a certain situation; this occasion was emblematically identified in the often unspoken request for the reassurance of the user in the face of moments of unease or concern. From an initial cataloging of the factors that determine the state of insecurity, we moved on to their possible configuration through AR, with elements that inform passengers of the protection and safety mechanisms that are not im-mediately perceptible.The project, therefore, studies visual languages and latest generation applications that, combined with the use of AI, are able to guarantee involvement through the communication of messages tailored to specific situations.
Multi-Level Information Processing Systems in the Digital Twin Era
The most challenging aspect of the scientific panorama linked to technological innovation is the search for possible connections between Representation, Man and Artificial Intelligence (AI) in the complex ecosystem that defines a Digital Twin. Man plays a crucial role in facilitating communication processes both for the dissemination of knowledge and the accessibility and usability of content and for his ability to become a “sensor” and communicate information, feelings, emotions. The contribution proposes a cross-section of applications that link and decline Augmented Reality and AI differently according to a gradual scale shift from the artefact contained in a building overlooking an urban context of interest. The result is a multi-level information processing system derived from the three-dimensional matrix that links data collection, representation and visualisation techniques and tools with the cultural heri-tage – city, building, artefact – according to specific use cases.
IoT and BIM Interoperability: Digital Twins in Museum Collections
According to the 2017 International Council of Museums (ICOM) guidelines, data on museum col-lections must be stored in a secure environment, supported by backup systems that allow access by all legitimate users, complete and unique identification, and description (associations, provenance, condition, treatment and current location) of each object are required.Concerning these indications, it is therefore, a priority to establish precise protocols for the preven-tive conservation and analysis of data concerning not only the identity of the asset or the information collected during its study, but also how it is preserved.This paper proposes a digital framework for the management of museum structures and collections, integrating Building Information Modelling (BIM) methodologies for the preservation and visualization of data with Internet of Things (IoT) methodologies for its collection and analysis.
MAD Memory Augmented Device: a Virtual Museum of Madness
This contribution focuses on the topics of identity and memory and how Augmented Reality and Ar-tificial Intelligence are a useful tool for the enhancement of some areas of study still not fully accepted from the cultural point of view. In particular, the objective of the study is the rediscovery of asylum complexes. These, before being conceived as places of therapy, were conceived as places of confine-ment and control of a social ‘problem’, for a long time managed within the walls in which the mentally ill were isolated. Through the application to a specific case in which Augmented Reality and Artificial Intelligence act in synergy, the contribution presents a research path aimed at restoring value to the identities of individual patients, hidden and denied first by necessity and then by the will of obliteration.
Media Convergence and Museum Education in the EMODEM Project
The interpretation of the museums heritage as an active social element is the basis of the most cur-rent cultural institutions projects that envisage forms of documentation, use and dissemination of the cultural heritage increasingly dialogic (the museum community) and dynamics (mixing conversational, experiential, and participative modes).This scenario is the broad framework of the project conceived to design the EMODEM app based on the convergence of face detection, eye tracking and AR to interface the virtual and the physical space and make the museum experience more visitor-centered, interactive and personalized.This article integrates the EMODEM research already underway and updates the scientific roadmap according to the progress recently achieved in phases 3 and 4 of the project, presenting the technolog-ical innovation that has intervened in the meantime in the project and the advancement of research, currently reached at third field usability testing.
St. Nicholas of Myra: Reconstruction of the Face between Canon and AI
This study is an ideal continuation of the one presented at REAACH-ID 2021. The results therein obtained are in fact the starting point for new evaluations and for the development of a protocol for the reconstruction of the missing parts in the Byzantine frescoes of St. Nicholas.The research in question aims to carry out, thanks to Artificial Intelligence, digital restorations useful both for the formal and symbolic analysis of Byzantine iconography and for its communication to a wide audience. Four phases describe the research strategy: 1) choice of the case study and the field of investigation; 2) identification of the formal parameters in the processing of the paintings: canon; 3) definition of the work-flow relating to the work of artificial intelligence; 4) application of the study to a specific case and analysis of the obtained results.
“Divina!” a Contemporary Statuary Installation
In 2021, the year of the 700th anniversary of Dante Alighieri’s death, the ASTRO Laboratory of the Pisa University Department of Civil Engineering have set up, in collaboration with the Tuscany Re-gional Council, the contemporary statuary installation “Divina!” based on the work of the great poet. This installation leads users to ponder, from a technological standpoint, the way in which the means of communication are used and the importance of preserving and conserving the roots of linguistic evolution.
AR Applications: Wayfinding at Health Centres for Disabled Users
The term wayfinding describes the processes people go through to find their way round an envi-ronment. People’s perception of the environment, their ability to orientate themselves spatially, the cognitive and decision-making processes, and the information available, all affect how successfully they find their way. At hospitals and healthcare centres a specific wayfinding strategy is needed. Emerging technologies as computer-based and stand-alone navigation systems tailored to the needs of various types of disabled users. Accordingly, they meet requirements of psychology and human behaviour, and communication technologies. GPS technology, 3D modelling and Augmented Reality (AR) among other, are revolutionising the way people navigate. Such solutions applied to motor and sensorially disabled people, and mentally impaired users become an increasing societal demand in the face of EU integration challenges. The University Hospital Príncipe de Asturias in Alcalá de Henares (Madrid, Spain) is used as a case study.
Visual Languages: On–Board Communication as a Perception of Customercaring
The year 2020 should have been one of confirmation of the continuous growth in the “cruise tour-ism sector”: new ships for delivery, new constructions, and the design trend of the gigantism of these means of transport. If, at first, ensuring a correct perception of orientation on board these new ships were a complex challenge and not yet fully resolved, today with the outcomes of the Covid pandem-ic it appears even more and more complex.The logistical communication of the past now seems to be no longer sufficient: the collapse of cruise bookings has introduced serious problems in the sector which must not only rethink new models of internal organization on board, but also reconsider how to regain the trust of potential passengers, frightened at the idea of getting on a ship.This research introduces some reflections and proposals shared with industry operators and aimed at the reformulation of approaches and languages in order to bring potential customers closer to the Cruise Experience.
