This paper investigates the development of advanced representation tools based on virtual reality and holographic visualization to enhance the communication, interpretation, and understanding of architectural and cultural heritage models. The research addresses the limitations of traditional two-dimensional and screen-based representations, proposing immersive and multi-user environments as more effective means for conveying spatial complexity to both expert and non-expert audiences.
The methodology is based on the integration of 3D modeling workflows (Revit, Rhino, SketchUp) with real-time visualization environments developed in Unity, using Unity Reflect to preserve geometric and semantic data throughout the pipeline (Fig. 3, p. 813). The system supports both VR headsets and holographic tables, enabling immersive single-user experiences and collaborative multi-user interaction. Several custom tools are implemented, including annotation systems for collaborative review, dynamic section planes for real-time spatial analysis (Fig. 9, p. 816), and heatmap visualizations that map quantitative parameters onto model components (Fig. 11, p. 818).
Results demonstrate that immersive and holographic visualization significantly improve spatial perception, data interpretation, and collaborative workflows, particularly in educational and design contexts. The study highlights the potential of integrating real-time engines and extended reality technologies into architectural representation pipelines, while emphasizing that these tools act primarily as enhanced visualization and interaction systems rather than generative or analytical AI processes.
