Easily Accessible Technology for Architectural Storytelling: Palazzo Ducale in Genoa, an Experimental Study

The paper presents an experimental research project focused on the dissemination of the architectural and urban history of Palazzo Ducale in Genoa through accessible digital storytelling and augmented reality technologies. The study develops interactive itineraries based on QR codes, mobile applications, digital maps, hand-drawn visual narratives, virtual tours, and AR overlays to communicate the historical transformations of the palace and its urban surroundings to non-specialist audiences. Using smartphones and tablets, users can visualize historical reconstructions, architectural changes, decorative elements, and inaccessible spaces directly superimposed onto the existing urban and architectural context. The project emphasizes inclusivity, ease of use, visual communication, and edutainment, proposing lightweight and accessible AR systems as tools for heritage dissemination and public engagement.