3D Modeling for Virtual Fruition from a Reality-Based Survey

The paper investigates workflows for creating optimized 3D models from reality-based surveys for virtual reality applications and cultural heritage dissemination. Starting from photogrammetric and laser scanner acquisitions, the research discusses mesh generation, simplification, smoothing, retopology, and texture optimization techniques aimed at balancing geometric accuracy and real-time visualization performance. The study focuses on the digitization of Andrea Mantegna’s Bridal Chamber in Mantua, demonstrating how high-resolution textured meshes can be transformed into navigable virtual environments suitable for immersive virtual fruition and educational dissemination.