3D Outputs for an Archeological Site: The Priene Theater

This paper presents an integrated methodological workflow for the digital acquisition, reconstruction, and dissemination of an archaeological site, focusing on the Priene Theater. The research combines photogrammetric survey techniques, historical documentation, and interpretative modeling to generate both reality-based and hypothetical 3D reconstructions.

The methodology includes UAV and terrestrial image acquisition, point cloud generation, and subsequent segmentation and modeling processes. As illustrated in the data processing pipeline (Fig. 3, p. 628), dense point clouds are transformed into textured 3D models, which are then interpreted through comparison with archival sources to produce a reconstructed hypothesis of the theater. The study further explores visualization strategies, including web-based platforms, virtual reality environments, and preliminary augmented reality tests, addressing challenges related to model complexity, data optimization, and accessibility. Results highlight the potential of digital workflows to enhance the understanding and dissemination of archaeological heritage, while emphasizing the trade-off between geometric accuracy and usability in lightweight, web-oriented applications.

Categories: 3_Architectural scale
Author: Bono Jacopo, Giovannini Elisabetta Caterina, Pristeri Edoardo, Tomalini Andrea