This paper investigates the sixteenth-century woodcuts contained in Lorenz Stöer’s Geometria et Perspectiva (1567) through digital reconstruction and Augmented Reality applications. The study analyzes the perspectival logic, geometric solids, and imaginary spatial compositions represented in the engravings, aiming to understand how Stöer constructed visual worlds that oscillate between representation and illustration. By combining historical research, geometric decoding, 3D modelling, and marker-based AR, the authors propose a multimedia exhibition where visitors can explore the hidden three-dimensional spaces behind the drawings and reconstruct possible viewing systems such as perspectographs. The AR experience enables users to compare represented, perceived, and imagined spaces, transforming historical prints into interactive learning environments. The research demonstrates how AR can enhance the interpretation and dissemination of intangible cultural heritage, making complex concepts of geometry, perception, and Renaissance visual culture accessible to wider audiences.
Exploring Lorenz Stöer’s Imaginary Space Using Augmented Reality: Geometria et Perspectiva
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