This paper presents a multidisciplinary workflow for the digital reconstruction and immersive re-contextualization of the Sekhmet statues preserved at the Museo Egizio in Turin. Combining archaeological research, 3D modeling, and virtual reality technologies, the study reconstructs the original architectural contexts of the statues—specifically the Temple of Amenhotep III and the Temple of Ptah—and explores multiple hypotheses regarding their spatial arrangement. The resulting VR experiences enable users to navigate reconstructed environments and interact with contextual information, supporting both scholarly investigation and public dissemination. The research highlights the potential of immersive technologies as heuristic and communicative tools in cultural heritage.
Immersive Experiences for the Re-contextualization of Statues of the Goddess Sekhmet
Categories:
3_Architectural scale
