The paper presents the development of a serious game aimed at reconstructing and communicating the historical events of the Allied landing on Elba Island during World War II (Operation Brassard, June 1944). The methodology integrates historical archival research, digital survey (TLS and drone photogrammetry), and 3D modeling to create an accurate reconstruction of military structures and landscape. These data are implemented into a real-time interactive environment using a game engine (Unreal Engine), enabling immersive exploration and interaction. The system is structured through a Game Design Document (GDD), defining storytelling, gameplay, and educational objectives. The resulting experience combines historical accuracy with interactive learning, allowing users to engage with reconstructed scenarios, understand spatial and strategic dynamics, and explore cultural heritage through gamified and immersive narratives.
Second World War Landing on Elba Island: A Serious Game Reconstruction
Categories:
4_Urban scale
